Tyler Breon's Blog
2.28.2013
V-Ray - Skin Pass #2
Totally reworked the skin material (it just wasn't working before), as well as new diffuse, normal and gloss maps. I'll be plugging in a diffuse mask and possibly an SSS map soon as well. The diffuse mask will allow me to add elements of dust and dry skin flaking to the surface (things that shouldn't be as heavily impacted by subsurface scattering). I've also been implementing a more studio-style light setup as the pure HDRI lighting is realistic, but lacks the impact and contrast you can get with directional lighting.
2.23.2013
Ed Harris - Blendshape animation
First pass at a blendshape test in Zbrush, the animation is very linear but it gets the idea across!
2.19.2013
Blend Shapes - Zbrush Study
high-resolution here
2.18.2013
V-Ray - Skin Refinement
Getting closer to final (pre-hair) need to tone down the general bump and work on a nicer eye set up. Blend shapes are up next!
2.13.2013
1.29.2013
1.10.2013
V-Ray - Render #3
Learned so much with this one, and I'm really starting to feel like a photographer with all the color and exposure corrections. The biggest lesson: always render to a 32 bit format if you want as much control as possible, it makes a huge difference!
1.09.2013
V-Ray - Render #2
I think I'm becoming addicted. Rendering is a lot of fun (but so time intensive!) There are parts of this that are working pretty well while others are definitely not. I've been finding the V-Ray materials to behave very differently depending on the HDRs I'm using, I'll find the right balance soon!
1.06.2013
V-Ray - First render
Finally got V-Ray up and running and I've begun test renders to wrap my head around the program a little more. Like any new software it always takes a little time to ramp up but now that I'm starting to get the hang of it, expect lots more of these!
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